don't oni fail in survival

This commit is contained in:
Chris Danford
2005-05-09 17:27:53 +00:00
parent 0b1031732e
commit ec07a8efaf
-1
View File
@@ -1440,7 +1440,6 @@ void ScreenGameplay::Update( float fDeltaTime )
switch( lt )
{
case SongOptions::LIFE_BATTERY:
case SongOptions::LIFE_TIME:
bAllowOniDie = true;
break;
}