Message -> MessageID
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@@ -297,7 +297,7 @@ void GameState::Reset()
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void GameState::JoinPlayer( PlayerNumber pn )
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{
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m_bSideIsJoined[pn] = true;
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MESSAGEMAN->Broadcast( (Message)(Message_SideJoinedP1+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_SideJoinedP1+pn) );
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if( m_MasterPlayerNumber == PLAYER_INVALID )
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m_MasterPlayerNumber = pn;
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@@ -599,7 +599,7 @@ void GameState::Update( float fDelta )
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if( !m_bGoalComplete[p] && IsGoalComplete(p) )
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{
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m_bGoalComplete[p] = true;
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MESSAGEMAN->Broadcast( (Message)(Message_GoalCompleteP1+p) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_GoalCompleteP1+p) );
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}
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}
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}
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@@ -1839,7 +1839,7 @@ public:
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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MESSAGEMAN->Broadcast( (Message)(Message_CurrentStepsP1Changed+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentStepsP1Changed+pn) );
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return 0;
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}
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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@@ -1862,7 +1862,7 @@ public:
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurTrail[pn].Set( NULL ); }
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else { Trail *pS = Luna<Trail>::check(L,2); p->m_pCurTrail[pn].Set( pS ); }
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MESSAGEMAN->Broadcast( (Message)(Message_CurrentTrailP1Changed+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentTrailP1Changed+pn) );
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return 0;
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}
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static int GetPreferredSong( T* p, lua_State *L ) { if(p->m_pPreferredSong) p->m_pPreferredSong->PushSelf(L); else lua_pushnil(L); return 1; }
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