diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index 22e99f3a8c..6888aa4dc1 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -1722,14 +1722,14 @@ unsigned RageDisplay_OGL::CreateTexture( ASSERT( pImg->w == power_of_two(pImg->w) && pImg->h == power_of_two(pImg->h) ); - /* Find the pixel format of the image we've been given. */ + /* Find the pixel format of the surface we've been given. */ bool bFreeImg; - PixelFormat imgpixfmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL ); - ASSERT( imgpixfmt != PixelFormat_INVALID ); + PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL ); + ASSERT( SurfacePixFmt != PixelFormat_INVALID ); GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt; - GLenum glImageFormat = g_GLPixFmtInfo[imgpixfmt].format; - GLenum glImageType = g_GLPixFmtInfo[imgpixfmt].type; + GLenum glImageFormat = g_GLPixFmtInfo[SurfacePixFmt].format; + GLenum glImageType = g_GLPixFmtInfo[SurfacePixFmt].type; /* If the image is paletted, but we're not sending it to a paletted image, * set up glPixelMap. */ @@ -1824,7 +1824,7 @@ unsigned RageDisplay_OGL::CreateTexture( ", format " << GLToString(glImageFormat) << ", type " << GLToString(glImageType) << ", pixfmt " << pixfmt << - ", imgpixfmt " << imgpixfmt << + ", imgpixfmt " << SurfacePixFmt << ")"; LOG->Trace( "%s", s.str().c_str() ); } @@ -1878,13 +1878,13 @@ void RageDisplay_OGL::UpdateTexture( glBindTexture( GL_TEXTURE_2D, uTexHandle ); bool bFreeImg; - PixelFormat pixfmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false ); + PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false ); glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel ); // GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt; - GLenum glImageFormat = g_GLPixFmtInfo[pixfmt].format; - GLenum glImageType = g_GLPixFmtInfo[pixfmt].type; + GLenum glImageFormat = g_GLPixFmtInfo[SurfacePixFmt].format; + GLenum glImageType = g_GLPixFmtInfo[SurfacePixFmt].type; glTexSubImage2D( GL_TEXTURE_2D, 0, iXOffset, iYOffset,