Move the expanded section name into GameState
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@@ -222,13 +222,8 @@ void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pData, int
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case TYPE_SECTION:
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{
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sDisplayName = SONGMAN->ShortenGroupName(pWID->m_sText);
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RString sExpandedSectionName;
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// TODO: Move the expanded section name into GameState?
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ScreenSelectMusic *pScreen = dynamic_cast<ScreenSelectMusic*>(SCREENMAN->GetTopScreen() );
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if( pScreen )
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sExpandedSectionName = pScreen->GetMusicWheel()->GetExpandedSectionName();
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if( sExpandedSectionName == pWID->m_sText )
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if( GAMESTATE->sExpandedSectionName == pWID->m_sText )
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type = MusicWheelItemType_SectionExpanded;
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else
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type = MusicWheelItemType_SectionCollapsed;
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