Move the expanded section name into GameState
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@@ -1327,6 +1327,7 @@ void MusicWheel::SetOpenSection( RString group )
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{
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//LOG->Trace( "SetOpenSection %s", group.c_str() );
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m_sExpandedSectionName = group;
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GAMESTATE->sExpandedSectionName = group;
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// wheel positions = num song groups
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if ( REMIND_WHEEL_POSITIONS && HIDE_INACTIVE_SECTIONS )
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