end gameplay when workout goal complete
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@@ -902,6 +902,8 @@ ScreenGameplay::~ScreenGameplay()
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bool ScreenGameplay::IsLastSong()
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bool ScreenGameplay::IsLastSong()
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{
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{
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if( WORKOUTMAN->m_pCurWorkout != NULL && GAMESTATE->m_bWorkoutGoalComplete )
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return true;
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if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->m_bRepeat )
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if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->m_bRepeat )
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return false;
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return false;
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return GAMESTATE->GetCourseSongIndex() >= (int)m_apSongsQueue.size()-1; // GetCourseSongIndex() is 0-based
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return GAMESTATE->GetCourseSongIndex() >= (int)m_apSongsQueue.size()-1; // GetCourseSongIndex() is 0-based
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