add font reloading

This commit is contained in:
Glenn Maynard
2003-01-10 02:27:23 +00:00
parent 21ab45ec96
commit ebcfb764ac
2 changed files with 47 additions and 12 deletions
+42 -12
View File
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ScreenTestFonts.h"
#include "FontManager.h"
static const float LineWidth = 400;
static const float LineHeight = 50;
@@ -17,12 +18,39 @@ ScreenTestFonts::ScreenTestFonts()
Vline.SetDiffuse( RageColor(0, 1, 0, .8f) );
this->AddChild(&Vline);
curfont.SetXY( CENTER_X, CENTER_Y+100 );
curfont.LoadFromFont( "Themes/default/Fonts/header1" );
curfont.SetZoom(.5);
this->AddChild(&curfont);
txt.SetXY( CENTER_X, CENTER_Y );
txt.LoadFromFont( "Themes/default/Fonts/header1" );
txt.SetText( "Foo" );
this->AddChild(&txt);
SetFont( "Themes/default/Fonts/header1" );
SetText( "Foo" );
}
void ScreenTestFonts::SetText(CString text)
{
txt.SetText(""); /* force it */
txt.SetText(text);
curtext = text;
}
void ScreenTestFonts::SetFont(CString font)
{
txt.LoadFromFont( font );
curfont.SetText(font);
/* The font changed, so we need to reset the text or it'll be
* misaligned. */
SetText(curtext);
}
void ScreenTestFonts::Draw()
{
/* Draw this manually, so we can breakpoint here ... */
txt.Draw();
Screen::Draw();
}
void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS )
@@ -37,19 +65,21 @@ void ScreenTestFonts::Input( const DeviceInput& DeviceI, const InputEventType ty
case '.': txt.SetHorizAlign(align_center); break;
case '/': txt.SetHorizAlign(align_right); break;
case '1': txt.SetText("Waaai"); break;
case '1': SetText("Waaai"); break;
/* These two kanji are currently two different sizes (20 and 32 pix),
* and they should be vertically centered with the other text: */
case '2': txt.SetText("WAAI &kakumei1;"); break;
case '3': txt.SetText("WAAI &oni;"); break;
case '2': SetText("WAAI &kakumei1;"); break;
case '3': SetText("WAAI &oni;"); break;
case '4': txt.SetText("WAAI\nWAAI"); break;
case '5': txt.SetText("WAAI &oni;\nWAAI"); break;
case '4': SetText("WAAI\nWAAI"); break;
case '5': SetText("WAAI &oni;\nWAAI"); break;
case 'q': txt.LoadFromFont( "Themes/default/Fonts/header1" ); break;
case 'w': txt.LoadFromFont( "Themes/default/Fonts/header2" ); break;
case 'e': txt.LoadFromFont( "Themes/default/Fonts/Normal" ); break;
case 'r': txt.LoadFromFont( "Themes/default/Fonts/titlemenu" ); break;
case 'q': SetFont( "Themes/default/Fonts/header1" ); break;
case 'w': SetFont( "Themes/default/Fonts/header2" ); break;
case 'e': SetFont( "Themes/default/Fonts/Normal" ); break;
case 'r': SetFont( "Themes/SMMAX2/Fonts/titlemenu" ); break;
case 'z': FONT->ReloadFonts(); SetText(curtext); break;
}
}