make this screen work for now
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@@ -164,7 +164,7 @@ static const CreditLine CREDIT_LINES[] =
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{1,"Join the StepMania team"},
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{1,"and help us out!"},
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};
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#include "ActorUtil.h"
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ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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{
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@@ -173,12 +173,29 @@ ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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SortSongPointerArrayByTitle( arraySongs );
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// FIXME: Redo this screen with a BGA
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// m_ScrollerBackgrounds.Load(
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// BACKGROUNDS_SCROLL_SECONDS_PER_ITEM, BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y );
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// this->AddChild( &m_ScrollerBackgrounds );
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// m_ScrollerFrames.Load( BACKGROUNDS_SCROLL_SECONDS_PER_ITEM, BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y );
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// this->AddChild( &m_ScrollerFrames );
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m_ScrollerBackgrounds.SetName( "Backgrounds" );
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m_ScrollerBackgrounds.Load(
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BACKGROUNDS_SCROLL_SECONDS_PER_ITEM,
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4,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerBackgrounds );
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this->AddChild( &m_ScrollerBackgrounds );
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m_ScrollerFrames.SetName( "Backgrounds" );
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m_ScrollerFrames.Load(
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BACKGROUNDS_SCROLL_SECONDS_PER_ITEM,
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4,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerFrames );
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this->AddChild( &m_ScrollerFrames );
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float fTime = 0;
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{
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for( int i=0; i<NUM_BACKGROUNDS; i++ )
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{
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@@ -199,9 +216,25 @@ ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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pFrame->Load( THEME->GetPathToG("ScreenCredits background frame") );
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m_ScrollerFrames.AddChild( pFrame );
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}
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const int iFirst = -2, iLast = NUM_BACKGROUNDS+2;
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m_ScrollerBackgrounds.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerBackgrounds.SetDestinationItem( iLast );
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m_ScrollerFrames.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerFrames.SetDestinationItem( iLast );
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fTime = max( fTime, BACKGROUNDS_SCROLL_SECONDS_PER_ITEM*(iLast-iFirst) );
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}
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// m_ScrollerTexts.Load( TEXTS_SCROLL_SECONDS_PER_ITEM, TEXTS_SPACING_X, TEXTS_SPACING_Y );
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m_ScrollerTexts.SetName( "Texts" );
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m_ScrollerTexts.Load(
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TEXTS_SCROLL_SECONDS_PER_ITEM,
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40,
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RageVector3(0, 0, 0),
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RageVector3(0, 0, 0),
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RageVector3(TEXTS_SPACING_X, TEXTS_SPACING_Y, 0),
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RageVector3(0, 0, 0) );
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SET_XY( m_ScrollerTexts );
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this->AddChild( &m_ScrollerTexts );
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{
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@@ -220,6 +253,11 @@ ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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pText->SetZoom( TEXTS_ZOOM );
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m_ScrollerTexts.AddChild( pText );
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}
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const int iFirst = -10, iLast = ARRAYSIZE(CREDIT_LINES)+10;
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m_ScrollerTexts.SetCurrentAndDestinationItem( iFirst );
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m_ScrollerTexts.SetDestinationItem( iLast );
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fTime = max( fTime, TEXTS_SCROLL_SECONDS_PER_ITEM*(iLast-iFirst) );
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}
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m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenCredits overlay") );
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@@ -229,8 +267,9 @@ ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, m_Background.GetLengthSeconds() );
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LOG->Trace("XXXXXXXXX %f", fTime);
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this->PostScreenMessage( SM_BeginFadingOut, fTime );
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// this->PostScreenMessage( SM_BeginFadingOut, m_Background.GetLengthSeconds() );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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}
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