propagate ProcessMessages. There are still some cases where we're

handling children directly; as those come up, they'll either propagate this
message or (preferably) be converted to use AddChild and let ActorFrame
do the work.
This commit is contained in:
Glenn Maynard
2005-07-12 03:09:34 +00:00
parent 751f678a8a
commit ebbf4490bf
2 changed files with 13 additions and 0 deletions
+1
View File
@@ -37,6 +37,7 @@ public:
virtual void RunCommandsOnLeaves( const LuaReference& cmds, Actor* pParent ); /* but not on self */
virtual void UpdateInternal( float fDeltaTime );
virtual void ProcessMessages( float fDeltaTime );
virtual void DrawPrimitives();
// propagated commands