clamp percent before displaying
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@@ -70,6 +70,10 @@ void PercentageDisplay::Refresh()
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if( !PREFSMAN->m_bDancePointsForOni )
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if( !PREFSMAN->m_bDancePointsForOni )
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{
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{
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float fPercentDancePoints = g_CurStageStats.GetPercentDancePoints( m_PlayerNumber );
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float fPercentDancePoints = g_CurStageStats.GetPercentDancePoints( m_PlayerNumber );
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// clamp percentage - feedback is that negative numbers look weird here.
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CLAMP( fPercentDancePoints, 0.f, 1.f );
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if( PERCENT_USE_REMAINDER )
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if( PERCENT_USE_REMAINDER )
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{
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{
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int iPercentWhole = int(fPercentDancePoints*100);
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int iPercentWhole = int(fPercentDancePoints*100);
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