add TextureUnit param to SetTextureMode
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@@ -160,7 +160,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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const float fRadius = GetUnzoomedWidth()/2.0f*1.1f;
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DISPLAY->ClearAllTextures();
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DISPLAY->SetTextureMode( TextureMode_Modulate );
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DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate );
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RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives
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if( !m_bValuesVisible )
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