simplify
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@@ -757,40 +757,31 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,SDLK_RCTRL)) )
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{
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{
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float& fScrollSpeed = GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed;
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float& fScrollSpeed = GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed;
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float fNewScrollSpeed = fScrollSpeed;
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if( DeviceI.button == SDLK_UP )
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if( DeviceI.button == SDLK_UP )
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{
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{
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if( fScrollSpeed == 4 )
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if( fScrollSpeed == 4 )
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{
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fNewScrollSpeed = 2;
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fScrollSpeed = 2;
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m_soundMarker.Play();
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GAMESTATE->StoreSelectedOptions();
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}
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else if( fScrollSpeed == 2 )
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else if( fScrollSpeed == 2 )
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{
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fNewScrollSpeed = 1;
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fScrollSpeed = 1;
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m_soundMarker.Play();
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GAMESTATE->StoreSelectedOptions();
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}
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break;
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}
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}
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else if( DeviceI.button == SDLK_DOWN )
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else if( DeviceI.button == SDLK_DOWN )
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{
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{
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if( fScrollSpeed == 2 )
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if( fScrollSpeed == 2 )
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{
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fNewScrollSpeed = 4;
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fScrollSpeed = 4;
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m_soundMarker.Play();
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GAMESTATE->StoreSelectedOptions();
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}
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else if( fScrollSpeed == 1 )
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else if( fScrollSpeed == 1 )
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fNewScrollSpeed = 2;
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}
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if( fNewScrollSpeed != fScrollSpeed )
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{
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{
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fScrollSpeed = 2;
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fScrollSpeed = fNewScrollSpeed;
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m_soundMarker.Play();
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m_soundMarker.Play();
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GAMESTATE->StoreSelectedOptions();
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GAMESTATE->StoreSelectedOptions();
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}
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}
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break;
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break;
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}
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}
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}
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float fBeatsToMove=0.f;
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float fBeatsToMove=0.f;
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switch( DeviceI.button )
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switch( DeviceI.button )
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