fix stale colors
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@@ -981,6 +981,7 @@ public:
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glVertexPointer(3, GL_FLOAT, 0, &m_vPosition[0]);
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glVertexPointer(3, GL_FLOAT, 0, &m_vPosition[0]);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glColor4f(1,1,1,1);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, &m_vTexture[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, &m_vTexture[0]);
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@@ -1188,6 +1189,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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AssertNoGLError();
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AssertNoGLError();
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glColor4f(1,1,1,1);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
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GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
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