fix stale colors

This commit is contained in:
Glenn Maynard
2004-04-21 05:30:23 +00:00
parent 485354928f
commit eb3815e26e
+2
View File
@@ -981,6 +981,7 @@ public:
glVertexPointer(3, GL_FLOAT, 0, &m_vPosition[0]);
glDisableClientState(GL_COLOR_ARRAY);
glColor4f(1,1,1,1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, &m_vTexture[0]);
@@ -1188,6 +1189,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
AssertNoGLError();
glDisableClientState(GL_COLOR_ARRAY);
glColor4f(1,1,1,1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );