Switch from Float to Integer Time Values

- Use fast data types where possible so the compiler can optimize for speed based on platform
    - for example, 128 bits might be fastest on ARM
    - good future-proofing

- Refactor GetTimeSinceStart() to be a bit faster
    - multiplication is much faster than division

- Implement a RageTimer method to get the seconds value as a plain int, for the places which cast the seconds value to an int

- Changing from GetTimeSinceStartFast() to GetTimeSinceStart() where accuracy is important

- Changing from GetTimeSinceStart() to GetUsecsSinceStart() for timestamp diffs

- Adjust RageThreads to accomodate an unsigned timestamp value
   - a constant for the maximum value of `uint_fast64_t` replaces `-1` to accommodate the change from signed to unsigned for the `locked_at` variable
   - i have separate constants for `std::numeric_limits<std::uint_fast64_t>::max()` and `static_cast<std::uint_fast64_t>(-1)`, so the reader understands -1 represents an error code, though they evaluate to the same value, so i could remove one of the two

- Add two methods to calculate the MMSSMsMs / MMSSMsMsMs time value from usecs directly instead of inferring it from a seconds value, in RageUtil

- Use a similar counter/modulo based method for WheelNotifyIcon, similar to what i did for text_glow in NoteField in 2eeee03

- Make `g_iStartTime` static const for safety

Rename two timer functions:
GetUsecsSinceStart -> GetTimeSinceStartMicroseconds
GetMicrosecondsSinceStart -> GetSystemTimeAsMicroseconds

Remove std prefix from uint_fast64_t
This commit is contained in:
sukibaby
2024-09-08 23:13:50 -07:00
committed by teejusb
parent 53cd968b90
commit eb35a9b9af
24 changed files with 95 additions and 55 deletions
+4 -3
View File
@@ -86,9 +86,10 @@ void WheelNotifyIcon::Update( float fDeltaTime )
/* We should probably end up parsing the vector and then dynamically
* insert flag icons based on "priority". Easy to do, hopefully
- Midiman */
const float fSecondFraction = std::fmod( RageTimer::GetTimeSinceStartFast(), 1 );
const int index = (int)(fSecondFraction*m_vIconsToShow.size());
Sprite::SetState( m_vIconsToShow[index] );
static std::uint_fast32_t updateCounter = 0;
updateCounter++;
const int index = updateCounter % m_vIconsToShow.size();
Sprite::SetState(m_vIconsToShow[index]);
}
Sprite::Update( fDeltaTime );