Switch from Float to Integer Time Values
- Use fast data types where possible so the compiler can optimize for speed based on platform
- for example, 128 bits might be fastest on ARM
- good future-proofing
- Refactor GetTimeSinceStart() to be a bit faster
- multiplication is much faster than division
- Implement a RageTimer method to get the seconds value as a plain int, for the places which cast the seconds value to an int
- Changing from GetTimeSinceStartFast() to GetTimeSinceStart() where accuracy is important
- Changing from GetTimeSinceStart() to GetUsecsSinceStart() for timestamp diffs
- Adjust RageThreads to accomodate an unsigned timestamp value
- a constant for the maximum value of `uint_fast64_t` replaces `-1` to accommodate the change from signed to unsigned for the `locked_at` variable
- i have separate constants for `std::numeric_limits<std::uint_fast64_t>::max()` and `static_cast<std::uint_fast64_t>(-1)`, so the reader understands -1 represents an error code, though they evaluate to the same value, so i could remove one of the two
- Add two methods to calculate the MMSSMsMs / MMSSMsMsMs time value from usecs directly instead of inferring it from a seconds value, in RageUtil
- Use a similar counter/modulo based method for WheelNotifyIcon, similar to what i did for text_glow in NoteField in 2eeee03
- Make `g_iStartTime` static const for safety
Rename two timer functions:
GetUsecsSinceStart -> GetTimeSinceStartMicroseconds
GetMicrosecondsSinceStart -> GetSystemTimeAsMicroseconds
Remove std prefix from uint_fast64_t
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@@ -101,13 +101,13 @@ float ArrowEffects::GetTime()
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{
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case ModTimerType_Default:
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case ModTimerType_Game:
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return (RageTimer::GetTimeSinceStartFast()+offset)*mult;
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return (RageTimer::GetTimeSinceStart()+offset)*mult;
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case ModTimerType_Beat:
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return (GAMESTATE->m_Position.m_fSongBeatVisible+offset)*mult;
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case ModTimerType_Song:
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return (GAMESTATE->m_Position.m_fMusicSeconds+offset)*mult;
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default:
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return RageTimer::GetTimeSinceStartFast()+offset;
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return RageTimer::GetTimeSinceStart()+offset;
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}
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}
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@@ -316,7 +316,7 @@ void ArrowEffects::Init(PlayerNumber pn)
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void ArrowEffects::Update()
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{
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static float fLastTime = 0;
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float fTime = RageTimer::GetTimeSinceStartFast();
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float fTime = RageTimer::GetTimeSinceStart();
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FOREACH_EnabledPlayer( pn )
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{
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