add an overload which is called from the main thread, just before using the concurrent rendering thread

This commit is contained in:
Glenn Maynard
2006-01-27 09:13:03 +00:00
parent f53f30f6cf
commit eb0e1f4295
4 changed files with 16 additions and 0 deletions
@@ -27,6 +27,8 @@ public:
virtual const VideoModeParams &GetActualVideoModeParams() const = 0;
virtual bool SupportsThreadedRendering() { return false; }
virtual void BeginConcurrentRenderingMainThread() { }
virtual void EndConcurrentRenderingMainThread() { }
virtual void BeginConcurrentRendering() { }
virtual void EndConcurrentRendering() { }
};