add an overload which is called from the main thread, just before using the concurrent rendering thread
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@@ -1615,6 +1615,16 @@ bool RageDisplay_OGL::SupportsThreadedRendering()
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return g_pWind->SupportsThreadedRendering();
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}
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void RageDisplay_OGL::BeginConcurrentRenderingMainThread()
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{
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g_pWind->BeginConcurrentRenderingMainThread();
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}
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void RageDisplay_OGL::EndConcurrentRenderingMainThread()
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{
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g_pWind->EndConcurrentRenderingMainThread();
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}
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void RageDisplay_OGL::BeginConcurrentRendering()
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{
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g_pWind->BeginConcurrentRendering();
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