pass TimingData to GameState::UpdateSongPosition
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@@ -249,7 +249,7 @@ void ScreenHowToPlay::Update( float fDelta )
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{
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if(GAMESTATE->m_pCurSong != NULL)
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{
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong );
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong, GAMESTATE->m_pCurSong->m_Timing );
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m_fFakeSecondsIntoSong += fDelta;
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static int iLastNoteRowCounted = 0;
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