pass TimingData to GameState::UpdateSongPosition

This commit is contained in:
Glenn Maynard
2003-12-18 06:14:47 +00:00
parent c1462d88f5
commit eb0620add8
5 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -1066,7 +1066,7 @@ void ScreenGameplay::Update( float fDeltaTime )
* a new ScreenJukebox and reset music statistics, and if we do this then
* we'll un-reset them.) */
if(m_soundMusic.IsPlaying())
GAMESTATE->UpdateSongPosition(m_soundMusic.GetPositionSeconds());
GAMESTATE->UpdateSongPosition( m_soundMusic.GetPositionSeconds(), GAMESTATE->m_pCurSong->m_Timing );
if( m_bZeroDeltaOnNextUpdate )
{