pass TimingData to GameState::UpdateSongPosition
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@@ -1066,7 +1066,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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* a new ScreenJukebox and reset music statistics, and if we do this then
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* we'll un-reset them.) */
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if(m_soundMusic.IsPlaying())
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GAMESTATE->UpdateSongPosition(m_soundMusic.GetPositionSeconds());
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GAMESTATE->UpdateSongPosition( m_soundMusic.GetPositionSeconds(), GAMESTATE->m_pCurSong->m_Timing );
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if( m_bZeroDeltaOnNextUpdate )
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{
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