pass TimingData to GameState::UpdateSongPosition
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@@ -392,7 +392,7 @@ void ScreenEdit::PlayPreviewMusic()
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void ScreenEdit::Update( float fDeltaTime )
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{
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if( m_soundMusic.IsPlaying())
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GAMESTATE->UpdateSongPosition(m_soundMusic.GetPositionSeconds());
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GAMESTATE->UpdateSongPosition( m_soundMusic.GetPositionSeconds(), GAMESTATE->m_pCurSong->m_Timing );
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if( m_EditMode == MODE_RECORDING )
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{
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