pass TimingData to GameState::UpdateSongPosition

This commit is contained in:
Glenn Maynard
2003-12-18 06:14:47 +00:00
parent c1462d88f5
commit eb0620add8
5 changed files with 7 additions and 8 deletions
+2 -4
View File
@@ -353,12 +353,10 @@ void GameState::ResetStageStatistics()
}
}
void GameState::UpdateSongPosition(float fPositionSeconds)
void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &timing )
{
ASSERT(m_pCurSong);
m_fMusicSeconds = fPositionSeconds;
m_pCurSong->GetBeatAndBPSFromElapsedTime( m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
}