Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]

Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
This commit is contained in:
AJ Kelly
2012-05-02 19:24:08 -05:00
parent 41d42f9561
commit eb061fa03d
3 changed files with 13 additions and 3 deletions
+5 -1
View File
@@ -66,8 +66,12 @@ void ReceptorArrowRow::Update( float fDeltaTime )
void ReceptorArrowRow::DrawPrimitives()
{
for( unsigned c=0; c<m_ReceptorArrow.size(); c++ )
const Style* pStyle = GAMESTATE->GetCurrentStyle();
for( unsigned i=0; i<m_ReceptorArrow.size(); i++ )
{
const int c = pStyle->m_iColumnDrawOrder[i];
m_ReceptorArrow[c]->Draw();
}
}
void ReceptorArrowRow::Step( int iCol, TapNoteScore score )