diff --git a/Docs/Luadoc/Lua.xml b/Docs/Luadoc/Lua.xml
index 3e9d5c4669..cca7e62894 100644
--- a/Docs/Luadoc/Lua.xml
+++ b/Docs/Luadoc/Lua.xml
@@ -810,6 +810,8 @@
+
+
diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index b0ad156762..4dbeb7bbc1 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -2478,6 +2478,13 @@ save yourself some time, copy this for undocumented things:
editing portion. If in recording or playing mode, this will return
false.
+
+ Inserts iCoins number of coins. iCoins can be negative or positive.
+
+
+ Inserts one credit. To deduct a credit, pass a negative integer representing the number
+ of coins per credit to InsertCoin.
+
Returns true if this is an extra stage.
diff --git a/src/GameState.cpp b/src/GameState.cpp
index fd2c05eb0d..a316a2e3e0 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -32,6 +32,7 @@
#include "SongManager.h"
#include "SongUtil.h"
#include "StatsManager.h"
+#include "StepMania.h"
#include "Steps.h"
#include "Style.h"
#include "ThemeManager.h"
@@ -396,7 +397,7 @@ void GameState::JoinPlayer( PlayerNumber pn )
// dance-threepanel, popn-nine). -aj
// XXX?: still shows joined player as "Insert Card". May not be an issue? -aj
if( m_pCurStyle->m_StyleType == StyleType_OnePlayerTwoSides ||
- m_pCurStyle->m_StepsType == StepsType_dance_solo ||
+ m_pCurStyle->m_StepsType == StepsType_dance_solo ||
m_pCurStyle->m_StepsType == StepsType_dance_threepanel ||
m_pCurStyle->m_StepsType == StepsType_popn_nine )
pStyle = GAMEMAN->GetFirstCompatibleStyle( m_pCurGame, 1, m_pCurStyle->m_StepsType );
@@ -2221,7 +2222,7 @@ MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
#include "LuaBinding.h"
#include "Game.h"
-/** @brief Allow Lua to have access to the GameState. */
+/** @brief Allow Lua to have access to the GameState. */
class LunaGameState: public Luna
{
public:
@@ -2531,7 +2532,7 @@ public:
vEP.push_back( pn );
LuaHelpers::CreateTableFromArray( vEP, L );
return 1;
- }
+ }
static int GetCurrentStyle( T* p, lua_State *L )
{
Style *pStyle = const_cast