Bah, revert. It was already correct, just so terse, I thought it was spewing gibberish
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@@ -36,8 +36,8 @@ void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData*
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GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI ) const
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{
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ASSERT_M( StyleI.player < NUM_PLAYERS, ssprintf("P%i", StyleI.player).c_str() );
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ASSERT_M( StyleI.col < MAX_COLS_PER_PLAYER, ssprintf("C%i", StyleI.col).c_str() );
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ASSERT_M( StyleI.player < NUM_PLAYERS, ssprintf("P%i", StyleI.player) );
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ASSERT_M( StyleI.col < MAX_COLS_PER_PLAYER, ssprintf("C%i", StyleI.col) );
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GameController c = m_ColumnInfo[StyleI.player][StyleI.col].controller;
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GameButton b = m_ColumnInfo[StyleI.player][StyleI.col].button;
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return GameInput( c, b );
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