Always do downcasts through dynamic_cast.
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@@ -59,7 +59,12 @@ void WheelBase::Load( RString sType )
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WheelItemBase *pTempl = MakeItem();
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WheelItemBase *pTempl = MakeItem();
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ActorUtil::LoadAllCommands( *pTempl, m_sName );
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ActorUtil::LoadAllCommands( *pTempl, m_sName );
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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m_WheelBaseItems.push_back( (WheelItemBase *) pTempl->Copy() ); // XXX: ugly cast
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{
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Actor *pActor = pTempl->Copy();
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WheelItemBase *pItem = dynamic_cast<WheelItemBase *>( pActor );
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DEBUG_ASSERT( pItem );
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m_WheelBaseItems.push_back( pItem );
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}
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SAFE_DELETE( pTempl );
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SAFE_DELETE( pTempl );
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// draw outside->inside
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// draw outside->inside
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