On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
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@@ -168,9 +168,8 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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m_soundChange.Load( THEME->GetPathTo("Sounds", "select difficulty change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds", "menu start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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m_bPlayedChallengeSound = false;
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty intro") );
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m_Menu.TweenOnScreenFromMenu( SM_None );
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@@ -346,10 +345,10 @@ void ScreenSelectDifficulty::ChangeTo( PlayerNumber pn, int iSelectionWas, int i
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}
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if( !m_bPlayedChallengeSound && bChangedPagesFrom1To2 )
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if( bChangedPagesFrom1To2 )
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{
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty challenge") );
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m_bPlayedChallengeSound = true;
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m_soundDifficult.Stop();
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m_soundDifficult.PlayRandom();
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}
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if( bChangedPagesFrom1To2 || bChangedPagesFrom2To1 )
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@@ -15,6 +15,7 @@
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#include "Screen.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "RandomSample.h"
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const int NUM_ITEMS_ON_PAGE_1 = 3; // easy, medium, hard,
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@@ -62,8 +63,7 @@ private:
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RageSoundSample m_soundChange;
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RageSoundSample m_soundSelect;
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bool m_bPlayedChallengeSound;
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RandomSample m_soundDifficult;
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int m_iSelection[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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