A misplaced effort in this file made the announcer unswitchable.
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@@ -134,7 +134,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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this->AddActor( &m_Fade );
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// LEAVE THIS HERE! ITS ESSENTIAL
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// I know you're a fan of removing my code, but if this isn't here
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// the Ez2dancer announcer will be the default (as it loads in alphabetical order, and ez2dancer
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@@ -142,10 +142,16 @@ ScreenTitleMenu::ScreenTitleMenu()
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// so just leave it yeah?
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// I don't wanna fix this a 3rd TIME!!
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// - Andy.
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if (GAMEMAN->m_CurGame != GAME_EZ2)
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{
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ANNOUNCER->SwitchAnnouncer( "default" );
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}
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// if (GAMEMAN->m_CurGame != GAME_EZ2)
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//{
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// ANNOUNCER->SwitchAnnouncer( "default" );
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//}
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// Dear Andy:
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// The above code breaks the program by making the announcer unswitchable.
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// This is the wrong place for such a code change anyway. Might I suggest
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// changing something in the PrefsManager instead?
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// -- dro kulix
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_GAME_NAME) );
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