pngcrunch para noteskin; change rolls to green holds (todo: come up with a unique design)
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 302 B |
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Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 302 B |
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Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 278 B |
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Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 278 B |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 513 B |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 192 B |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 192 B |
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 278 B |
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 278 B |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 5.3 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 18 KiB |
@@ -4,35 +4,27 @@
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TapNoteAnimationIsVivid=0
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=0
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DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLength=2
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TapNoteAnimationLength=2
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TapAdditionAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=1 // doesn't matter. Only 1 frame anyway.
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HoldHeadAnimationIsNoteColor=0
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HoldHeadAnimationIsNoteColor=0
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HoldTopCapAnimationIsNoteColor=0
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HoldTopCapAnimationIsNoteColor=0
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HoldBodyAnimationIsNoteColor=0
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HoldBodyAnimationIsNoteColor=0
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HoldBottomCapAnimationIsNoteColor=0
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HoldBottomCapAnimationIsNoteColor=0
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HoldTailAnimationIsNoteColor=0
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HoldTailAnimationIsNoteColor=0
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HoldLetGoGrayPercent=0.25
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HoldLetGoGrayPercent=0.25
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HoldHeadIsAboveWavyParts=0
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HoldHeadIsAboveWavyParts=0
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HoldTailIsAboveWavyParts=0
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HoldTailIsAboveWavyParts=0
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StartDrawingHoldBodyOffsetFromHead=0
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0 // top of tail
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StopDrawingHoldBodyOffsetFromTail=0 // top of tail
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@@ -48,8 +40,6 @@ TapNoteNoteColorTextureCoordSpacingY=0
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0
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HoldHeadNoteColorTextureCoordSpacingY=0
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[GhostArrowDim]
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[GhostArrowDim]
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HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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@@ -71,17 +61,10 @@ W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusea
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W1Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0
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W1Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.2;zoom,1.5;decelerate,0.1;zoom,1.5;diffusealpha,0
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HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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[ReceptorArrow]
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[ReceptorArrow]
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InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.5,0.5,0.5,1");effectcolor2,color("1,1,1,1");
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InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.5,0.5,0.5,1");effectcolor2,color("1,1,1,1");
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# By default, always step. Individual game skins can override this.
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NoneCommand=zoom,1.1;linear,0.06;diffusealpha,0;linear,0.06;zoom,1.0;diffuse,0.3,0.8,1.0,1
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NoneCommand=zoom,1.1;linear,0.06;diffusealpha,0;linear,0.06;zoom,1.0;diffuse,0.3,0.8,1.0,1
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HitMineCommand=
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HitMineCommand=
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AvoidMineCommand=
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AvoidMineCommand=
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MissCommand=
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MissCommand=
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