remove Screen.h dep on ScreenManager.h. (this looked more useful before pulling in the higher-level includes, but still seems like the right thing to do)
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@@ -40,7 +40,7 @@ static Preference<bool> g_bConcurrentLoading( "ConcurrentLoading", false );
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// Screen registration
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static map<CString,CreateScreenFn> *g_pmapRegistrees = NULL;
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void ScreenManager::Register( const CString& sClassName, CreateScreenFn pfn )
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void RegisterScreenClass( const CString& sClassName, CreateScreenFn pfn )
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{
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if( g_pmapRegistrees == NULL )
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g_pmapRegistrees = new map<CString,CreateScreenFn>;
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