fix normals
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@@ -392,9 +392,9 @@ static void SetupVertices( const RageVertex v[], int iNumVerts )
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Color[i*4+3] = v[i].c.a;
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Color[i*4+3] = v[i].c.a;
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Texture[i*2+0] = v[i].t[0];
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Texture[i*2+0] = v[i].t[0];
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Texture[i*2+1] = v[i].t[1];
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Texture[i*2+1] = v[i].t[1];
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Normal[i*2+0] = v[i].n[0];
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Normal[i*3+0] = v[i].n[0];
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Normal[i*2+1] = v[i].n[1];
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Normal[i*3+1] = v[i].n[1];
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Normal[i*2+2] = v[i].n[2];
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Normal[i*3+2] = v[i].n[2];
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}
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, Vertex);
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glVertexPointer(3, GL_FLOAT, 0, Vertex);
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