fix normals

This commit is contained in:
Glenn Maynard
2003-05-27 05:26:53 +00:00
parent b4272cd942
commit ea330f17ad
+3 -3
View File
@@ -392,9 +392,9 @@ static void SetupVertices( const RageVertex v[], int iNumVerts )
Color[i*4+3] = v[i].c.a;
Texture[i*2+0] = v[i].t[0];
Texture[i*2+1] = v[i].t[1];
Normal[i*2+0] = v[i].n[0];
Normal[i*2+1] = v[i].n[1];
Normal[i*2+2] = v[i].n[2];
Normal[i*3+0] = v[i].n[0];
Normal[i*3+1] = v[i].n[1];
Normal[i*3+2] = v[i].n[2];
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, Vertex);