add Character InitCommand (useful for scaling characters)
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@@ -117,7 +117,7 @@ DancingCharacters::DancingCharacters()
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m_pCharacter[p]->SetX( MODEL_X_TWO_PLAYERS[p] );
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else
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m_pCharacter[p]->SetX( MODEL_X_ONE_PLAYER );
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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@@ -131,6 +131,8 @@ DancingCharacters::DancingCharacters()
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m_pCharacter[p]->LoadMilkshapeAsciiBones( "warmup", pChar->GetWarmUpAnimationPath() );
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m_pCharacter[p]->LoadMilkshapeAsciiBones( "dance", pChar->GetDanceAnimationPath() );
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m_pCharacter[p]->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
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m_pCharacter[p]->RunCommands( pChar->m_cmdInit );
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}
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}
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