add Character InitCommand (useful for scaling characters)

This commit is contained in:
Chris Danford
2006-11-05 04:58:33 +00:00
parent a55c69dc6e
commit ea2581fa4e
3 changed files with 12 additions and 2 deletions
+3 -1
View File
@@ -117,7 +117,7 @@ DancingCharacters::DancingCharacters()
m_pCharacter[p]->SetX( MODEL_X_TWO_PLAYERS[p] );
else
m_pCharacter[p]->SetX( MODEL_X_ONE_PLAYER );
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE:
@@ -131,6 +131,8 @@ DancingCharacters::DancingCharacters()
m_pCharacter[p]->LoadMilkshapeAsciiBones( "warmup", pChar->GetWarmUpAnimationPath() );
m_pCharacter[p]->LoadMilkshapeAsciiBones( "dance", pChar->GetDanceAnimationPath() );
m_pCharacter[p]->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
m_pCharacter[p]->RunCommands( pChar->m_cmdInit );
}
}