GameState::SaveProfile
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+13
-10
@@ -486,17 +486,20 @@ void GameState::LoadProfiles( bool bLoadEdits )
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void GameState::SaveProfiles()
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{
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FOREACH_HumanPlayer( pn )
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{
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if( !PROFILEMAN->IsPersistentProfile(pn) )
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continue;
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SaveProfile( pn );
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}
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bool bWasMemoryCard = PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn);
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if( bWasMemoryCard )
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MEMCARDMAN->MountCard( pn );
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PROFILEMAN->SaveProfile( pn );
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if( bWasMemoryCard )
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MEMCARDMAN->UnmountCard( pn );
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}
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void GameState::SaveProfile( PlayerNumber pn )
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{
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if( !PROFILEMAN->IsPersistentProfile(pn) )
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return;
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bool bWasMemoryCard = PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn);
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if( bWasMemoryCard )
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MEMCARDMAN->MountCard( pn );
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PROFILEMAN->SaveProfile( pn );
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if( bWasMemoryCard )
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MEMCARDMAN->UnmountCard( pn );
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}
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bool GameState::HaveProfileToLoad()
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