fix stale INPUTMAN pointer in Lua after device change
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@@ -100,8 +100,7 @@ void GameLoop()
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if( INPUTMAN->DevicesChanged() )
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{
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SAFE_DELETE( INPUTMAN );
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INPUTMAN = new RageInput( PREFSMAN->GetInputDrivers() );
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INPUTMAN->LoadDrivers();
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StepMania::CheckForChangedInputDevicesAndRemap();
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}
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