add RageInput::AddHandler
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@@ -46,6 +46,12 @@ void RageInput::WindowReset()
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Devices[i]->WindowReset();
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Devices[i]->WindowReset();
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}
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}
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void RageInput::AddHandler( InputHandler *pHandler )
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{
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ASSERT( pHandler != NULL );
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Devices.push_back( pHandler );
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}
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/*
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/*
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* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
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* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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* All rights reserved.
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@@ -15,6 +15,7 @@ public:
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void Update( float fDeltaTime );
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void Update( float fDeltaTime );
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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void WindowReset();
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void WindowReset();
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void AddHandler( InputHandler *pHandler );
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private:
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private:
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vector<InputHandler *> Devices;
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vector<InputHandler *> Devices;
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