Fix: Potential crash situation.
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@@ -352,12 +352,16 @@ void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
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if ( m_MusicWheel.GetSelectedType() != TYPE_SONG )
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return;
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GAMESTATE->m_pCurSong = m_MusicWheel.GetSelectedSong();
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Song * pSong = m_MusicWheel.GetSelectedSong();
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if ( pSong == NULL )
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return;
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GAMESTATE->m_pCurSong = pSong;
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if ( NSMAN->useSMserver )
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{
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//int j = m_iSongNum % m_vSongs.size();
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Song * pSong = m_MusicWheel.GetSelectedSong();
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NSMAN->m_sArtist = pSong->GetTranslitArtist();
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NSMAN->m_sMainTitle = pSong->GetTranslitMainTitle();
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NSMAN->m_sSubTitle = pSong->GetTranslitSubTitle();
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