Fix: Potential crash situation.

This commit is contained in:
Charles Lohr
2005-01-26 06:28:19 +00:00
parent de21fef1ac
commit e9f6308e2c
+6 -2
View File
@@ -352,12 +352,16 @@ void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
if ( m_MusicWheel.GetSelectedType() != TYPE_SONG )
return;
GAMESTATE->m_pCurSong = m_MusicWheel.GetSelectedSong();
Song * pSong = m_MusicWheel.GetSelectedSong();
if ( pSong == NULL )
return;
GAMESTATE->m_pCurSong = pSong;
if ( NSMAN->useSMserver )
{
//int j = m_iSongNum % m_vSongs.size();
Song * pSong = m_MusicWheel.GetSelectedSong();
NSMAN->m_sArtist = pSong->GetTranslitArtist();
NSMAN->m_sMainTitle = pSong->GetTranslitMainTitle();
NSMAN->m_sSubTitle = pSong->GetTranslitSubTitle();