Bring shadowed variables back from the dark side.

Alright Colby, happy now?
This commit is contained in:
Jason Felds
2011-03-14 02:54:11 -04:00
parent d855d8c7e8
commit e9df4832f6
14 changed files with 62 additions and 64 deletions
+3 -3
View File
@@ -797,12 +797,12 @@ void ScreenGameplay::InitSongQueues()
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
{
Trail *pTrail = GAMESTATE->m_pCurTrail[ pi->GetStepsAndTrailIndex() ];
ASSERT( pTrail );
Trail *lTrail = GAMESTATE->m_pCurTrail[ pi->GetStepsAndTrailIndex() ];
ASSERT( lTrail );
pi->m_vpStepsQueue.clear();
pi->m_asModifiersQueue.clear();
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
FOREACH_CONST( TrailEntry, lTrail->m_vEntries, e )
{
ASSERT( e->pSteps );
pi->m_vpStepsQueue.push_back( e->pSteps );