Bring shadowed variables back from the dark side.
Alright Colby, happy now?
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@@ -797,12 +797,12 @@ void ScreenGameplay::InitSongQueues()
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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Trail *pTrail = GAMESTATE->m_pCurTrail[ pi->GetStepsAndTrailIndex() ];
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ASSERT( pTrail );
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Trail *lTrail = GAMESTATE->m_pCurTrail[ pi->GetStepsAndTrailIndex() ];
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ASSERT( lTrail );
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pi->m_vpStepsQueue.clear();
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pi->m_asModifiersQueue.clear();
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FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
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FOREACH_CONST( TrailEntry, lTrail->m_vEntries, e )
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{
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ASSERT( e->pSteps );
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pi->m_vpStepsQueue.push_back( e->pSteps );
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