Bring shadowed variables back from the dark side.
Alright Colby, happy now?
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+3
-3
@@ -746,9 +746,9 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
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if( !change.m_sTransition.empty() )
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{
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map<RString,BackgroundTransition>::const_iterator iter = mapNameToTransition.find( change.m_sTransition );
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ASSERT( iter != mapNameToTransition.end() );
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const BackgroundTransition &bt = iter->second;
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map<RString,BackgroundTransition>::const_iterator lIter = mapNameToTransition.find( change.m_sTransition );
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ASSERT( lIter != mapNameToTransition.end() );
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const BackgroundTransition &bt = lIter->second;
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m_pFadingBGA->RunCommandsOnLeaves( *bt.cmdLeaves );
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m_pFadingBGA->RunCommands( *bt.cmdRoot );
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}
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