Bring shadowed variables back from the dark side.
Alright Colby, happy now?
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+3
-3
@@ -77,9 +77,9 @@ void BGAnimation::AddLayersFromAniDir( const RString &_sAniDir, const XNode *pNo
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else
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{
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// import as a single layer
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BGAnimationLayer* pLayer = new BGAnimationLayer;
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pLayer->LoadFromNode( pKey );
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this->AddChild( pLayer );
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BGAnimationLayer* bgLayer = new BGAnimationLayer;
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bgLayer->LoadFromNode( pKey );
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this->AddChild( bgLayer );
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}
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}
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}
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