Bring shadowed variables back from the dark side.

Alright Colby, happy now?
This commit is contained in:
Jason Felds
2011-03-14 02:54:11 -04:00
parent d855d8c7e8
commit e9df4832f6
14 changed files with 62 additions and 64 deletions
+2 -2
View File
@@ -34,8 +34,8 @@ void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlay
fStartBeat = min( GAMESTATE->m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat );
fStartBeat = truncf(fStartBeat)+1;
const float fStartSecond = pSong->GetElapsedTimeFromBeat( fStartBeat );
const float fEndSecond = fStartSecond + fSecsRemaining;
const float lStartSecond = pSong->GetElapsedTimeFromBeat( fStartBeat );
const float fEndSecond = lStartSecond + fSecsRemaining;
fEndBeat = pSong->GetBeatFromElapsedTime( fEndSecond );
fEndBeat = truncf(fEndBeat)+1;