Bring shadowed variables back from the dark side.
Alright Colby, happy now?
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+2
-2
@@ -34,8 +34,8 @@ void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlay
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fStartBeat = min( GAMESTATE->m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat );
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fStartBeat = truncf(fStartBeat)+1;
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const float fStartSecond = pSong->GetElapsedTimeFromBeat( fStartBeat );
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const float fEndSecond = fStartSecond + fSecsRemaining;
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const float lStartSecond = pSong->GetElapsedTimeFromBeat( fStartBeat );
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const float fEndSecond = lStartSecond + fSecsRemaining;
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fEndBeat = pSong->GetBeatFromElapsedTime( fEndSecond );
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fEndBeat = truncf(fEndBeat)+1;
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