diff --git a/stepmania/src/ArrowEffects.cpp b/stepmania/src/ArrowEffects.cpp index 079f93b8c6..2888c60301 100644 --- a/stepmania/src/ArrowEffects.cpp +++ b/stepmania/src/ArrowEffects.cpp @@ -87,8 +87,7 @@ float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat ) { int seed = GAMESTATE->m_iRoundSeed + ( BeatToNoteRow( fNoteBeat ) << 8 ) + (iCol * 100); float soRandom = RandomFloat( seed ); - - fScrollSpeed = GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed * + fScrollSpeed *= SCALE( soRandom, 0.0f, 1.0f, 1.0f, GAMESTATE->m_CurrentPlayerOptions[pn].m_fRandomSpeed ); // min. scale shold be defined as a constatnt somewhere