smaller difficultylist [Midiman]
This commit is contained in:
@@ -0,0 +1,26 @@
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local sString;
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local t = Def.ActorFrame{
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LoadFont("Common normal")..{
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InitCommand=cmd(shadowlength,1);
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SetMessageCommand=function(self,param)
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sString = THEME:GetString("StepsDisplay StepsType",ToEnumShortString(param.StepsType));
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if param.Steps and param.Steps:IsAutogen() then
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self:diffusebottomedge(color("0.75,0.75,0.75,1"));
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else
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self:diffuse(Color("White"));
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end;
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self:settext( sString );
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end;
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};
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-- argh this isn't working as nicely as I would've hoped...
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--[[
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Def.Sprite{
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SetMessageCommand=function(self,param)
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self:Load( THEME:GetPathG("","_StepsType/"..ToEnumShortString(param.StepsType)) );
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self:diffusealpha(0.5);
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end;
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};
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--]]
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};
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return t;
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@@ -1 +0,0 @@
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_blank
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@@ -47,3 +47,36 @@ UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in ga
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UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
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UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
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UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania\n( or alternatively hit F2! )
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UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania\n( or alternatively hit F2! )
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UserPrefLongFail=Choose between the original sm-ssc fail (Long) or the new sm-ssc fail (Short).
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UserPrefLongFail=Choose between the original sm-ssc fail (Long) or the new sm-ssc fail (Short).
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[StepsListDisplayRow StepsType]
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Dance_Single=DS
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Dance_Double=DB
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Dance_Couple=DC
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Dance_Solo=DX
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Dance_Routine=DR
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Pump_Single=PS
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Pump_Double=PD
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Pump_Halfdouble=HD
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Pump_Couple=PC
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Pump_Routine=PR
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Kb7_Single=KB7
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Ez2_Single=ES
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Ez2_Double=ED
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Ez2_Real=ER
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Para_Single=PS
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Ds3ddx_Single=XS
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Bm_Single5=5K
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Bm_Double5=10K
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Bm_Single7=7K
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Bm_Double7=14K
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Maniax_Single=MS
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Maniax_Double=MD
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Techno_Single4=S4
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Techno_Single5=S5
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Techno_Single8=S8
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Techno_Double4=D4
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Techno_Double5=D5
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Pnm_Five=5B
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Pnm_Nine=9B
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Guitar_Five=5F
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Karaoke=KA
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Lights_Cabinet=!
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+18
-15
@@ -28,6 +28,10 @@ ShowQMarksInRandomCycle=true
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# - = In Conjuction With / Then
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# - = In Conjuction With / Then
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# ~ = Released
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# ~ = Released
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# + = At The Same Time
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# + = At The Same Time
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[DifficultyList]
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CapitalizeDifficultyNames=false
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ItemsSpacingY=24
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NumShownItems=8
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[HelpDisplay]
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[HelpDisplay]
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TipShowTime=7
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TipShowTime=7
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[Combo]
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[Combo]
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@@ -357,7 +361,7 @@ end;
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#
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#
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ShowDescription=true
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ShowDescription=true
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DescriptionX=-20
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DescriptionX=-20
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DescriptionY=0
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DescriptionY=-5
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DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
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DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
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DescriptionSetCommand=%function(self,param) \
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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if self:GetText() == "" then \
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@@ -375,10 +379,10 @@ AutogenY=0
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AutogenOnCommand=
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
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#
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#
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ShowStepsType=false
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ShowStepsType=true
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StepsTypeX=0
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StepsTypeX=-20
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StepsTypeY=0
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StepsTypeY=7
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StepsTypeOnCommand=zoom,0.5
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StepsTypeOnCommand=zoom,0.45
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[StepsDisplayEdit]
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[StepsDisplayEdit]
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Fallback="StepsDisplay"
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Fallback="StepsDisplay"
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@@ -397,7 +401,7 @@ Fallback="StepsDisplay"
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[StepsDisplayListRow]
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[StepsDisplayListRow]
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#
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#
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ItemsSpacingY=30
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ItemsSpacingY=24
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NumShownItems=5
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NumShownItems=5
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#
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#
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MoveCommand=decelerate,0.3
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MoveCommand=decelerate,0.3
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@@ -408,8 +412,7 @@ FrameOnCommand=
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FrameOffCommand=
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FrameOffCommand=
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FrameSetCommand=%function(self,param) \
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FrameSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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if param.CustomDifficulty then \
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self:diffuse(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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self:diffusetopedge(CustomDifficultyToColor(param.CustomDifficulty)); \
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else \
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else \
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self:diffuse(color('1,1,1,1')); \
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self:diffuse(color('1,1,1,1')); \
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end; \
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end; \
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@@ -424,7 +427,7 @@ ShowMeter=true
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ZeroMeterString="0"
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ZeroMeterString="0"
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MeterX=56
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MeterX=56
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MeterY=0
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MeterY=0
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MeterOnCommand=shadowlength,1;
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MeterOnCommand=shadowlength,1;zoom,0.65
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MeterOffCommand=
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MeterOffCommand=
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MeterSetCommand=%function(self,param) \
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MeterSetCommand=%function(self,param) \
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if param.CustomDifficulty then \
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if param.CustomDifficulty then \
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@@ -441,9 +444,9 @@ MeterSetCommand=%function(self,param) \
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end;
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end;
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#
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#
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ShowDescription=true
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ShowDescription=true
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DescriptionX=-64-8
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DescriptionX=-64-8+20
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DescriptionY=-5
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DescriptionY=0
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DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8;uppercase,true;
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DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
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DescriptionOffCommand=
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DescriptionOffCommand=
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DescriptionSetCommand=%function(self,param) \
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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if self:GetText() == "" then \
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@@ -458,13 +461,13 @@ end;
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ShowAutogen=true
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ShowAutogen=true
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AutogenX=0
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AutogenX=0
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AutogenY=0
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AutogenY=0
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AutogenOnCommand=diffuseshift;effectcolor1,color("0,0.5,1,0.85");effectcolor2,BoostColor(color("0,0.5,1,1"),1.5);
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AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
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AutogenSetCommand=
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AutogenSetCommand=
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#
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#
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#ShowStepsType=GetUserPref("UserPrefAutoSetStyle")
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#ShowStepsType=GetUserPref("UserPrefAutoSetStyle")
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ShowStepsType=true
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ShowStepsType=true
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StepsTypeX=-64-8
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StepsTypeX=-64-8
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StepsTypeY=7
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StepsTypeY=0
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StepsTypeOnCommand=zoom,0.45;skewx,-0.125
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StepsTypeOnCommand=zoom,0.45;skewx,-0.125
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StepsTypeSetCommand=
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StepsTypeSetCommand=
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@@ -960,7 +963,7 @@ BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;
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#
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#
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ShowDifficultyList=not GAMESTATE:IsCourseMode();
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ShowDifficultyList=not GAMESTATE:IsCourseMode();
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DifficultyListX=SCREEN_CENTER_X-160
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DifficultyListX=SCREEN_CENTER_X-160
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DifficultyListY=SCREEN_TOP+216+6
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DifficultyListY=SCREEN_TOP+216
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DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X;
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DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X;
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DifficultyListOffCommand=bouncebegin,0.15;zoomx,0;
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DifficultyListOffCommand=bouncebegin,0.15;zoomx,0;
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#
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#
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