continue phasing out BASE_PATH and SLASH
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@@ -25,8 +25,8 @@ Transition::Transition()
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void Transition::Load( CString sBGAniDir )
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{
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if( !sBGAniDir.empty() && sBGAniDir.Right(1) != SLASH )
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sBGAniDir += SLASH;
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if( !sBGAniDir.empty() && sBGAniDir.Right(1) != "/" )
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sBGAniDir += "/";
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m_BGAnimation.LoadFromAniDir( sBGAniDir );
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