continue phasing out BASE_PATH and SLASH
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@@ -434,8 +434,8 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath )
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void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
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{
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Init();
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if( sAniDir.Right(1) != SLASH )
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sAniDir += SLASH;
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if( sAniDir.Right(1) != "/" )
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sAniDir += "/";
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ASSERT( IsADirectory(sAniDir) );
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