support more axes

This commit is contained in:
Glenn Maynard
2003-06-17 06:05:10 +00:00
parent c06ac1a83a
commit e96cb79c5f
4 changed files with 24 additions and 10 deletions
+6 -4
View File
@@ -159,10 +159,12 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
DeviceI.button == JOY_RIGHT ||
DeviceI.button == JOY_UP ||
DeviceI.button == JOY_DOWN ||
DeviceI.button == JOY_Z_UP ||
DeviceI.button == JOY_Z_DOWN ||
DeviceI.button == JOY_Z_ROT_UP ||
DeviceI.button == JOY_Z_ROT_DOWN ) )
DeviceI.button == JOY_ROT_UP ||
DeviceI.button == JOY_ROT_DOWN ||
DeviceI.button == JOY_ROT_LEFT ||
DeviceI.button == JOY_ROT_RIGHT ||
DeviceI.button == JOY_ROT_Z_UP ||
DeviceI.button == JOY_ROT_Z_DOWN ) )
{
//m_textError.SetText( "Game option is set to ignore the Joystick D-Pad." );
//m_fErrorDisplayCountdown = 5; // show the error message