support more axes
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@@ -159,10 +159,12 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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DeviceI.button == JOY_RIGHT ||
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DeviceI.button == JOY_UP ||
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DeviceI.button == JOY_DOWN ||
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DeviceI.button == JOY_Z_UP ||
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DeviceI.button == JOY_Z_DOWN ||
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DeviceI.button == JOY_Z_ROT_UP ||
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DeviceI.button == JOY_Z_ROT_DOWN ) )
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DeviceI.button == JOY_ROT_UP ||
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DeviceI.button == JOY_ROT_DOWN ||
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DeviceI.button == JOY_ROT_LEFT ||
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DeviceI.button == JOY_ROT_RIGHT ||
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DeviceI.button == JOY_ROT_Z_UP ||
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DeviceI.button == JOY_ROT_Z_DOWN ) )
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{
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//m_textError.SetText( "Game option is set to ignore the Joystick D-Pad." );
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//m_fErrorDisplayCountdown = 5; // show the error message
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