remove old xbox centering stuff
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@@ -236,11 +236,6 @@ void PrefsManager::Init()
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m_bPAL = false;
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#ifdef _XBOX
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m_bInterlaced = true;
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m_fScreenPosX = 0;
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m_fScreenPosY = 0;
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m_fScreenWidth = 640;
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m_fScreenHeight = 480;
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resizing = false;
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#else
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m_bInterlaced = false;
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#endif
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@@ -331,12 +326,6 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
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ini.GetValue( "Options", "Windowed", m_bWindowed );
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ini.GetValue( "Options", "Interlaced", m_bInterlaced );
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ini.GetValue( "Options", "PAL", m_bPAL );
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#ifdef _XBOX
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ini.GetValue( "Options", "ScreenPosX", m_fScreenPosX );
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ini.GetValue( "Options", "ScreenPosY", m_fScreenPosY );
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ini.GetValue( "Options", "ScreenWidth", m_fScreenWidth );
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ini.GetValue( "Options", "ScreenHeight", m_fScreenHeight );
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#endif
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ini.GetValue( "Options", "CelShadeModels", m_bCelShadeModels );
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ini.GetValue( "Options", "ConstantUpdateDeltaSeconds", m_fConstantUpdateDeltaSeconds );
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ini.GetValue( "Options", "DisplayWidth", m_iDisplayWidth );
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@@ -673,12 +662,6 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "Vsync", m_bVsync );
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ini.SetValue( "Options", "Interlaced", m_bInterlaced );
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ini.SetValue( "Options", "PAL", m_bPAL );
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#ifdef _XBOX
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ini.SetValue( "Options", "ScreenPosX", m_fScreenPosX );
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ini.SetValue( "Options", "ScreenPosY", m_fScreenPosY );
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ini.SetValue( "Options", "ScreenWidth", m_fScreenWidth );
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ini.SetValue( "Options", "ScreenHeight", m_fScreenHeight );
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#endif
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ini.SetValue( "Options", "HowToPlay", m_bInstructions );
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ini.SetValue( "Options", "Caution", m_bShowDontDie );
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ini.SetValue( "Options", "ShowSelectGroup", m_bShowSelectGroup );
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@@ -32,13 +32,6 @@ public:
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bool m_bVsync;
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bool m_bInterlaced;
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bool m_bPAL;
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#ifdef _XBOX
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float m_fScreenPosX;
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float m_fScreenPosY;
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float m_fScreenWidth;
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float m_fScreenHeight;
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bool resizing; // true when in the screen center screen
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#endif
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bool m_bDelayedTextureDelete;
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bool m_bTexturePreload;
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bool m_bDelayedScreenLoad;
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@@ -589,14 +589,10 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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void RageDisplay_D3D::ResolutionChanged()
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{
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#ifdef _XBOX
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g_CurrentParams.width = (int)PREFSMAN->m_fScreenWidth;
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g_CurrentParams.height = (int)PREFSMAN->m_fScreenHeight;
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D3DVIEWPORT8 viewData2 = { 0,0,640,480, 0.f, 1.f };
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g_pd3dDevice->SetViewport( &viewData2 );
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D3DVIEWPORT8 viewData = { 0,0,640,480, 0.f, 1.f };
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g_pd3dDevice->SetViewport( &viewData0 );
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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D3DVIEWPORT8 viewData = { (DWORD)PREFSMAN->m_fScreenPosX, (DWORD)PREFSMAN->m_fScreenPosY, g_CurrentParams.width, g_CurrentParams.height, 0.f, 1.f };
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g_pd3dDevice->SetViewport( &viewData );
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#endif
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// no need to clear because D3D uses an overlay
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// SetViewport(0,0);
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