Only slide duplicate difficulties when loading BMS files; in other cases,
just move the duplicates to EDIT. This should fix the common glitch of users with eg. two beginner steps for a song having all difficulties bumped up; instead, just move the extra step to an edit.
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@@ -5,13 +5,16 @@
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#include "Steps.h"
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#include "NotesLoader.h"
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class BMSLoader: public NotesLoader {
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class BMSLoader: public NotesLoader
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{
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bool LoadFromBMSFile( const CString &sPath, Steps &out1 );
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void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut );
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void PushTrackNumForMagic( int iTrackNum );
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StepsType CheckTracksMagic( void );
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void ResetTracksMagic( void );
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void SlideDuplicateDifficulties( Song &p );
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public:
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void GetApplicableFiles( CString sPath, CStringArray &out );
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bool LoadFromDir( CString sDir, Song &out );
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