Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins are still sent through the weird "attack queue" stuff.
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@@ -998,7 +998,9 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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a.sModifiers = po.m_sNoteSkin;
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GAMESTATE->LaunchAttack( pi->GetPlayerStateAndStageStatsIndex(), a );
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GAMESTATE->m_SongOptions.FromString( a.sModifiers );
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/* Update attack bOn flags. */
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pi->GetPlayerState()->Update(0);
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}
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