Remove "note skin for beat range", "beat range revision" stuff.

We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
This commit is contained in:
Glenn Maynard
2006-01-12 21:39:00 +00:00
parent 714478dcfe
commit e8d67d9191
7 changed files with 26 additions and 170 deletions
+3 -1
View File
@@ -998,7 +998,9 @@ void ScreenGameplay::SetupSong( int iSongIndex )
a.sModifiers = po.m_sNoteSkin;
GAMESTATE->LaunchAttack( pi->GetPlayerStateAndStageStatsIndex(), a );
GAMESTATE->m_SongOptions.FromString( a.sModifiers );
/* Update attack bOn flags. */
pi->GetPlayerState()->Update(0);
}