Remove "note skin for beat range", "beat range revision" stuff.

We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
This commit is contained in:
Glenn Maynard
2006-01-12 21:39:00 +00:00
parent 714478dcfe
commit e8d67d9191
7 changed files with 26 additions and 170 deletions
-3
View File
@@ -25,7 +25,6 @@ public:
m_StagePlayerOptions.Init();
m_StoredPlayerOptions.Init();
m_BeatToNoteSkin.clear();
m_fLastDrawnBeat = -100;
m_HealthState = ALIVE;
@@ -48,7 +47,6 @@ public:
m_Inventory[i].MakeBlank();
}
void ResetNoteSkins();
void Update( float fDelta );
// TODO: Remove use of PlayerNumber. All data about the player should live
@@ -66,7 +64,6 @@ public:
//
// Used in Gameplay
//
map<float,CString> m_BeatToNoteSkin;
mutable float m_fLastDrawnBeat; // Set by NoteField. Used to push NoteSkin-changing modifers back so that the NoteSkin doesn't pop.
enum HealthState { HOT, ALIVE, DANGER, DEAD };